# Sandbox.AudioSurface

Defines acoustic properties of a surface, which defines how sound will bounce

- Kind: enum
- Namespace: `Sandbox`
- Assembly: `Sandbox.Engine`
- Modifiers: sealed

## Fields

- [`AcousticTile`](/api/Sandbox.AudioSurface/AcousticTile)
- [`Asphalt`](/api/Sandbox.AudioSurface/Asphalt)
- [`Brick`](/api/Sandbox.AudioSurface/Brick)
- [`Carpet`](/api/Sandbox.AudioSurface/Carpet)
- [`Ceramic`](/api/Sandbox.AudioSurface/Ceramic)
- [`Concrete`](/api/Sandbox.AudioSurface/Concrete)
- [`Curtain`](/api/Sandbox.AudioSurface/Curtain)
- [`Fabric`](/api/Sandbox.AudioSurface/Fabric)
- [`Foam`](/api/Sandbox.AudioSurface/Foam)
- [`Generic`](/api/Sandbox.AudioSurface/Generic)
- [`Glass`](/api/Sandbox.AudioSurface/Glass)
- [`Gravel`](/api/Sandbox.AudioSurface/Gravel)
- [`Leather`](/api/Sandbox.AudioSurface/Leather)
- [`Linoleum`](/api/Sandbox.AudioSurface/Linoleum)
- [`Marble`](/api/Sandbox.AudioSurface/Marble)
- [`Metal`](/api/Sandbox.AudioSurface/Metal)
- [`Paper`](/api/Sandbox.AudioSurface/Paper)
- [`Plaster`](/api/Sandbox.AudioSurface/Plaster)
- [`Rock`](/api/Sandbox.AudioSurface/Rock)
- [`Sand`](/api/Sandbox.AudioSurface/Sand)
- [`Snow`](/api/Sandbox.AudioSurface/Snow)
- [`Soil`](/api/Sandbox.AudioSurface/Soil)
- [`Steel`](/api/Sandbox.AudioSurface/Steel)
- [`Water`](/api/Sandbox.AudioSurface/Water)
- [`Wood`](/api/Sandbox.AudioSurface/Wood)
