# Sandbox.BaseAmmoPickup

A world pickup that tops up the collector's reserve ammo pool instead of taking a slot. Give it
an [Sandbox.BaseAmmoResource](/api/Sandbox.BaseAmmoResource) and an amount; picking it up donates into the pool
([Sandbox.BaseInventoryComponent.GiveAmmo](/api/Sandbox.BaseInventoryComponent/GiveAmmo)) and the pickup is consumed. When the pool is full it
refuses - no prompt, and Touch leaves it lying there.

- Kind: class
- Namespace: `Sandbox`
- Assembly: `Sandbox.Engine`
- Inherits: [Sandbox.BaseInventoryItem](/api/Sandbox.BaseInventoryItem)

## Constructors

- [`BaseAmmoPickup`](/api/Sandbox.BaseAmmoPickup/.ctor)

## Properties

- [`AmmoType`](/api/Sandbox.BaseAmmoPickup/AmmoType): The reserve ammo type this grants.
- [`Amount`](/api/Sandbox.BaseAmmoPickup/Amount): Rounds granted on pickup.
