# Sandbox.BaseCombatWeapon.BallisticConfig.Radius

```csharp
float Radius { get; set; }
```

Pellet radius - 0 for a thin ray, higher to be forgiving.

Declared in [Sandbox.BaseCombatWeapon.BallisticConfig](/api/Sandbox.BaseCombatWeapon.BallisticConfig).
Assembly: `Sandbox.Engine`.
