# Sandbox.BaseCombatWeapon.PelletClaim

One pellet's hit inside a [Sandbox.BaseCombatWeapon.ShotClaim](/api/Sandbox.BaseCombatWeapon.ShotClaim) - where it was fired from, what it hit and
where. Pellets that missed, or hit nothing that can take damage or a push, aren't claimed.

- Kind: struct
- Assembly: `Sandbox.Engine`
- Modifiers: sealed

## Constructors

- [`PelletClaim`](/api/Sandbox.BaseCombatWeapon.PelletClaim/.ctor): One pellet's hit inside a [Sandbox.BaseCombatWeapon.ShotClaim](/api/Sandbox.BaseCombatWeapon.ShotClaim) - where it was fired from, what it hit and where. Pellets that missed, or hit nothing that can take damage or a push, aren't claimed.

## Properties

- [`Direction`](/api/Sandbox.BaseCombatWeapon.PelletClaim/Direction)
- [`HitObject`](/api/Sandbox.BaseCombatWeapon.PelletClaim/HitObject)
- [`Origin`](/api/Sandbox.BaseCombatWeapon.PelletClaim/Origin)
- [`Position`](/api/Sandbox.BaseCombatWeapon.PelletClaim/Position)
- [`Tags`](/api/Sandbox.BaseCombatWeapon.PelletClaim/Tags)

## Methods

- [`Deconstruct`](/api/Sandbox.BaseCombatWeapon.PelletClaim/Deconstruct)
