# Sandbox.BaseCombatWeapon.ShotClaim.Deconstruct

```csharp
void Deconstruct(out int Sequence, out float Damage, out float Force, out PelletClaim[] Pellets)
```

### Parameters

- `out Sequence` (`int`)
- `out Damage` (`float`)
- `out Force` (`float`)
- `out Pellets` (`PelletClaim[]`)

Declared in [Sandbox.BaseCombatWeapon.ShotClaim](/api/Sandbox.BaseCombatWeapon.ShotClaim).
Assembly: `Sandbox.Engine`.
