# Sandbox.BaseCombatWeapon.AimRay

```csharp
Ray AimRay { get; set; }
```

Where this weapon is aiming. When held by a player: the holder's eye-forward, or the
camera-forward in third person (so you aim where the camera looks, not where the head points).
When not held it defers to [Sandbox.BaseCombatWeapon.UnheldAimRay](/api/Sandbox.BaseCombatWeapon/UnheldAimRay).

Declared in [Sandbox.BaseCombatWeapon](/api/Sandbox.BaseCombatWeapon).
Assembly: `Sandbox.Engine`.
