# Sandbox.BaseCombatWeapon.Handedness

```csharp
WeaponHandedness Handedness { get; set; }
```

Which hand(s) the holder carries this in - drives the holder animgraph's "holdtype_handedness"
parameter alongside [Sandbox.BaseCombatWeapon.HoldType](/api/Sandbox.BaseCombatWeapon/HoldType). Only some hold types support it (e.g. pistol,
holditem).

Declared in [Sandbox.BaseCombatWeapon](/api/Sandbox.BaseCombatWeapon).
Assembly: `Sandbox.Engine`.
