# Sandbox.BaseCombatWeapon.Owner

```csharp
PlayerController Owner { get; set; }
```

The player controller holding this, or null if it isn't held by one (it's in the world, or
held by something that isn't a [Sandbox.PlayerController](/api/Sandbox.PlayerController)). Derived from the hierarchy.

Declared in [Sandbox.BaseCombatWeapon](/api/Sandbox.BaseCombatWeapon).
Assembly: `Sandbox.Engine`.
