# Sandbox.BaseCombatWeapon.ReloadStartTime

```csharp
float ReloadStartTime { get; set; }
```

Delay before the first round goes in. Zero uses [Sandbox.BaseCombatWeapon.ReloadTime](/api/Sandbox.BaseCombatWeapon/ReloadTime).

Declared in [Sandbox.BaseCombatWeapon](/api/Sandbox.BaseCombatWeapon).
Assembly: `Sandbox.Engine`.
