# Sandbox.BaseCombatWeapon.SetNextFire

```csharp
void SetNextFire(float delay)
```

Put both triggers on cooldown for `delay` seconds - for weapons where a
            shot blocks primary and secondary alike.

### Parameters

- `delay` (`float`)

Declared in [Sandbox.BaseCombatWeapon](/api/Sandbox.BaseCombatWeapon).
Assembly: `Sandbox.Engine`.
