# Sandbox.BaseCombatWeapon.WeaponModel

```csharp
BaseWeaponModel WeaponModel { get; set; }
```

The [Sandbox.BaseWeaponModel](/api/Sandbox.BaseWeaponModel) on the currently-shown model - the view model when it's being
drawn, otherwise the world model, otherwise the weapon's own hierarchy (standalone weapons).
Null when none carries one.

Declared in [Sandbox.BaseCombatWeapon](/api/Sandbox.BaseCombatWeapon).
Assembly: `Sandbox.Engine`.
