# Sandbox.BaseInventoryComponent.GiveLoadout

```csharp
void GiveLoadout()
```

Grants the starting loadout - picks up every [Sandbox.BaseInventoryComponent.StartingItems](/api/Sandbox.BaseInventoryComponent/StartingItems) prefab, grants the
[Sandbox.BaseInventoryComponent.StartingAmmo](/api/Sandbox.BaseInventoryComponent/StartingAmmo), then switches to the best item if nothing is active. Host only.
Grants unconditionally - it's the caller's job to only ask once per life.

Declared in [Sandbox.BaseInventoryComponent](/api/Sandbox.BaseInventoryComponent).
Assembly: `Sandbox.Engine`.
