# Sandbox.BaseInventoryComponent.Items

```csharp
IEnumerable<BaseInventoryItem> Items { get; set; }
```

All items currently in the inventory, ordered by slot then [Sandbox.BaseInventoryItem.SlotOrder](/api/Sandbox.BaseInventoryItem/SlotOrder).
Includes disabled (inactive) items but not ones waiting to be destroyed - a removed item is
gone immediately, even though its GameObject lives until the end of the frame. Items inside a
nested inventory (a held backpack) belong to that inventory, not this one.

Declared in [Sandbox.BaseInventoryComponent](/api/Sandbox.BaseInventoryComponent).
Assembly: `Sandbox.Engine`.
