# Sandbox.BaseWeaponModel.DoMuzzleEffect

```csharp
void DoMuzzleEffect()
```

Spawns [Sandbox.BaseWeaponModel.MuzzleEffect](/api/Sandbox.BaseWeaponModel/MuzzleEffect) parented to the muzzle attachment, if both are set.

Declared in [Sandbox.BaseWeaponModel](/api/Sandbox.BaseWeaponModel).
Assembly: `Sandbox.Engine`.
