# Sandbox.BaseWeaponModel.EjectBrass

```csharp
GameObject EjectBrass { get; set; }
```

Effect prefab spawned at the shell-eject port when the weapon fires (the flying brass).
Defaults to a generic casing - clear it for none.

Declared in [Sandbox.BaseWeaponModel](/api/Sandbox.BaseWeaponModel).
Assembly: `Sandbox.Engine`.
