# Sandbox.BaseWeaponModel.MuzzleEffect

```csharp
GameObject MuzzleEffect { get; set; }
```

Effect prefab spawned at the muzzle when the weapon fires (muzzle flash, smoke). Defaults to
a generic flash - clear it for none.

Declared in [Sandbox.BaseWeaponModel](/api/Sandbox.BaseWeaponModel).
Assembly: `Sandbox.Engine`.
