# Sandbox.BaseWeaponModel.TracerEffect

```csharp
GameObject TracerEffect { get; set; }
```

Effect prefab spawned from the muzzle toward the hit point (the bullet tracer). Defaults to
a generic tracer - clear it for none.

Declared in [Sandbox.BaseWeaponModel](/api/Sandbox.BaseWeaponModel).
Assembly: `Sandbox.Engine`.
