# Sandbox.Bind.BindSystem

Data bind system, bind properties to each other.

- Kind: class
- Namespace: `Sandbox.Bind`
- Assembly: `Sandbox.Bind`

## Properties

- [`Build`](/api/Sandbox.Bind.BindSystem/Build): A helper to create binds between two properties (or whatever you want)
- [`CatchExceptions`](/api/Sandbox.Bind.BindSystem/CatchExceptions): If true we'll catch and remove exceptions when testing links instead of propagating them to the Tick call.
- [`LinkCount`](/api/Sandbox.Bind.BindSystem/LinkCount): The current amount of active links
- [`Name`](/api/Sandbox.Bind.BindSystem/Name): The debug name given to this system (ie Tools, Client, Server)
- [`ThrottleUpdates`](/api/Sandbox.Bind.BindSystem/ThrottleUpdates): If true we'll throttle time between link change checks. This should always be enabled in game, for performance reasons.

## Methods

- [`FindAttributes`](/api/Sandbox.Bind.BindSystem/FindAttributes): For this object, with this property, find the property that supplies it and return any attributes set on it. This is useful for editors to allow them to supply the correct editor, without having access to the property.
- [`Flush`](/api/Sandbox.Bind.BindSystem/Flush): Call a tick with no timer limits, forcing all pending actions to be actioned
- [`Tick`](/api/Sandbox.Bind.BindSystem/Tick): Should be called every frame. Will run through the links and check for changes, then action those changes. Will also remove dead links.
