# Sandbox.CameraComponent.ScreenToWorld

```csharp
Vector3 ScreenToWorld(Vector2 screen)
```

Convert from screen coords to world coords on the near frustum plane.

### Parameters

- `screen` (`Vector2`)

### Returns

`Vector3`

Declared in [Sandbox.CameraComponent](/api/Sandbox.CameraComponent).
Assembly: `Sandbox.Engine`.
