# Sandbox.CameraEffectSystem.ScreenShake.Amplitude

```csharp
float Amplitude { get; set; }
```

How far the view gets thrown, in world units. Settable while the shake runs.

Declared in [Sandbox.CameraEffectSystem.ScreenShake](/api/Sandbox.CameraEffectSystem.ScreenShake).
Assembly: `Sandbox.Engine`.
