# Sandbox.CameraEffectSystem.ScreenShake.Frequency

```csharp
float Frequency { get; set; }
```

Direction changes per second - low is a slow lurch, high is a violent tremble.

Declared in [Sandbox.CameraEffectSystem.ScreenShake](/api/Sandbox.CameraEffectSystem.ScreenShake).
Assembly: `Sandbox.Engine`.
