# Sandbox.CharacterControllerHelper.TraceMove

```csharp
SceneTraceResult TraceMove(Vector3 delta)
```

Move our position by this delta using trace. If we hit something we'll stop,
we won't slide across it nicely like TryMove does.

### Parameters

- `delta` (`Vector3`)

### Returns

`SceneTraceResult`

Declared in [Sandbox.CharacterControllerHelper](/api/Sandbox.CharacterControllerHelper).
Assembly: `Sandbox.Engine`.
