# Sandbox.CharacterControllerHelper.TryMove

```csharp
float TryMove(float timestep)
```

Try to move to the position. Will return the fraction of the desired velocity that we traveled.
Position and Velocity will be what we recommend using.

### Parameters

- `timestep` (`float`)

### Returns

`float`

Declared in [Sandbox.CharacterControllerHelper](/api/Sandbox.CharacterControllerHelper).
Assembly: `Sandbox.Engine`.
