# Sandbox.ChromaticAberration.Offset

```csharp
Vector3 Offset { get; set; }
```

The pixel offset for each color channel. These values should
be very small as it's in UV space. (0.004 for example)
X = Red
Y = Green
Z = Blue

Declared in [Sandbox.ChromaticAberration](/api/Sandbox.ChromaticAberration).
Assembly: `Sandbox.Engine`.
