# Sandbox.Citizen.CitizenAnimationHelper.SpecialMove

```csharp
SpecialMoveStyle SpecialMove { get; set; }
```

We can force the model to have a specific movement state, instead of just running around.
[Sandbox.Citizen.CitizenAnimationHelper.SpecialMoveStyle.LedgeGrab](/api/Sandbox.Citizen.CitizenAnimationHelper.SpecialMoveStyle/LedgeGrab) is good for shimmying across a ledge.
[Sandbox.Citizen.CitizenAnimationHelper.SpecialMoveStyle.Roll](/api/Sandbox.Citizen.CitizenAnimationHelper.SpecialMoveStyle/Roll) is good for a platformer game where the character is rolling around continuously.
[Sandbox.Citizen.CitizenAnimationHelper.SpecialMoveStyle.Slide](/api/Sandbox.Citizen.CitizenAnimationHelper.SpecialMoveStyle/Slide) is good for a shooter game or a platformer where the character is sliding.

Declared in [Sandbox.Citizen.CitizenAnimationHelper](/api/Sandbox.Citizen.CitizenAnimationHelper).
Assembly: `Sandbox.Engine`.
