# Sandbox.ClientEditableAttribute

Indicates that this propery can be edited by the client, in a game like Sandbox Mode. In reality
this is used however the game wants to implement it.

- Kind: attribute
- Namespace: `Sandbox`
- Assembly: `Sandbox.System`
- Modifiers: sealed

## Constructors

- [`ClientEditableAttribute`](/api/Sandbox.ClientEditableAttribute/.ctor)
