# Sandbox.ClothingContainer.ClothingEntry

- Kind: class
- Assembly: `Sandbox.Engine`

## Constructors

- [`ClothingEntry`](/api/Sandbox.ClothingContainer.ClothingEntry/.ctor)

## Properties

- [`Bone`](/api/Sandbox.ClothingContainer.ClothingEntry/Bone): If this item is manually placed, this is the bone we're attached to
- [`Clothing`](/api/Sandbox.ClothingContainer.ClothingEntry/Clothing): A direct reference to the clothing item
- [`ItemDefinitionId`](/api/Sandbox.ClothingContainer.ClothingEntry/ItemDefinitionId): If this is a Steam Inventory Item then this is the item definition id. This usually means we'll look up the clothing item from the workshop.
- [`Tint`](/api/Sandbox.ClothingContainer.ClothingEntry/Tint): Used to select a tint for the item. The gradients are defined in the item.
- [`Transform`](/api/Sandbox.ClothingContainer.ClothingEntry/Transform): If this item is manually placed, this is the offset relative to the bone
