# Sandbox.ClothingContainer.ApplyDeforms

```csharp
GameObject ApplyDeforms(SkinnedModelRenderer body, bool enabled = True)
```

> **Obsolete.** Use Dresser.UpdateAppearance instead.

Updates deforms without rebuilding clothing. Returns the prefab instance, if the model supports one.

### Parameters

- `body` (`SkinnedModelRenderer`)
- `enabled` (`bool`), default `True`

### Returns

`GameObject`

Declared in [Sandbox.ClothingContainer](/api/Sandbox.ClothingContainer).
Assembly: `Sandbox.Engine`.
