# Sandbox.ClothingContainer.ApplyEyes

```csharp
void ApplyEyes(SkinnedModelRenderer body)
```

> **Obsolete.** Use Dresser.UpdateAppearance instead.

Updates eye render attributes on the body and clothing without rebuilding the outfit.
Materials using the procedural eye shader consume these per-renderer values.

### Parameters

- `body` (`SkinnedModelRenderer`)

Declared in [Sandbox.ClothingContainer](/api/Sandbox.ClothingContainer).
Assembly: `Sandbox.Engine`.
