# Sandbox.Clutter.ClutterComponent.InvalidateTileAt

```csharp
void InvalidateTileAt(Vector3 worldPosition)
```

Invalidates the tile at the given world position, causing it to regenerate.

### Parameters

- `worldPosition` (`Vector3`)

Declared in [Sandbox.Clutter.ClutterComponent](/api/Sandbox.Clutter.ClutterComponent).
Assembly: `Sandbox.Engine`.
