# Sandbox.Clutter.ClutterComponent.InvalidateTilesInBounds

```csharp
void InvalidateTilesInBounds(BBox bounds)
```

Invalidates all tiles within the given bounds, causing them to regenerate.

### Parameters

- `bounds` (`BBox`)

Declared in [Sandbox.Clutter.ClutterComponent](/api/Sandbox.Clutter.ClutterComponent).
Assembly: `Sandbox.Engine`.
