# Sandbox.Clutter.ClutterDefinition.TileRadius

```csharp
int TileRadius { get; set; }
```

Number of tiles to generate around the camera in each direction.
Higher values = more visible range but more memory usage.

Declared in [Sandbox.Clutter.ClutterDefinition](/api/Sandbox.Clutter.ClutterDefinition).
Assembly: `Sandbox.Engine`.
