# Sandbox.Clutter.ClutterGridSystem.ClearAllPainted

```csharp
void ClearAllPainted()
```

Clears all painted clutter (both model instances from storage and prefab GameObjects).
Does not affect clutter owned by ClutterComponent volumes.

Declared in [Sandbox.Clutter.ClutterGridSystem](/api/Sandbox.Clutter.ClutterGridSystem).
Assembly: `Sandbox.Engine`.
