# Sandbox.Clutter.ClutterGridSystem.Erase

```csharp
void Erase(Vector3 pos, float radius)
```

Erase instances. Rebuilds on next frame update.
Erases both model batches and prefab GameObjects.

### Parameters

- `pos` (`Vector3`)
- `radius` (`float`)

Declared in [Sandbox.Clutter.ClutterGridSystem](/api/Sandbox.Clutter.ClutterGridSystem).
Assembly: `Sandbox.Engine`.
