# Sandbox.Clutter.ClutterGridSystem.InvalidateTileAt

```csharp
void InvalidateTileAt(ClutterComponent component, Vector3 worldPosition)
```

Invalidates the tile at the given world position for a component, causing it to regenerate.

### Parameters

- `component` (`ClutterComponent`)
- `worldPosition` (`Vector3`)

Declared in [Sandbox.Clutter.ClutterGridSystem](/api/Sandbox.Clutter.ClutterGridSystem).
Assembly: `Sandbox.Engine`.
