# Sandbox.Clutter.ClutterGridSystem.InvalidateTilesInBounds

## Overload 1

```csharp
void InvalidateTilesInBounds(ClutterComponent component, BBox bounds)
```

Invalidates all tiles within the given bounds for a component, causing them to regenerate.

### Parameters

- `component` (`ClutterComponent`)
- `bounds` (`BBox`)

## Overload 2

```csharp
void InvalidateTilesInBounds(BBox bounds)
```

Invalidates all tiles within the given bounds for ALL infinite clutter components.
Useful for terrain painting where you want to refresh all clutter layers.

### Parameters

- `bounds` (`BBox`)

Declared in [Sandbox.Clutter.ClutterGridSystem](/api/Sandbox.Clutter.ClutterGridSystem).
Assembly: `Sandbox.Engine`.
