# Sandbox.Clutter.ClutterGridSystem.Paint

```csharp
void Paint(ClutterEntry entry, Vector3 pos, Rotation rot, float scale = 1)
```

Paint instance. Rebuilds on next frame update.
Models are batched, Prefabs become GameObjects.

### Parameters

- `entry` (`ClutterEntry`)
- `pos` (`Vector3`)
- `rot` (`Rotation`)
- `scale` (`float`), default `1`

Declared in [Sandbox.Clutter.ClutterGridSystem](/api/Sandbox.Clutter.ClutterGridSystem).
Assembly: `Sandbox.Engine`.
