# Sandbox.Clutter.Scatterer.GenerateSeed

```csharp
static int GenerateSeed(int baseSeed, int x, int y)
```

Generates a deterministic seed from tile coordinates and base seed.
Use this to create unique seeds for different tiles.

### Parameters

- `baseSeed` (`int`)
- `x` (`int`)
- `y` (`int`)

### Returns

`int`

Declared in [Sandbox.Clutter.Scatterer](/api/Sandbox.Clutter.Scatterer).
Assembly: `Sandbox.Engine`.
