# Sandbox.Clutter.SlopeScatterer

Scatterer that filters and selects assets based on the slope angle of the surface.
Useful for placing different vegetation or rocks on flat vs steep terrain.

- Kind: class
- Namespace: `Sandbox.Clutter`
- Assembly: `Sandbox.Engine`
- Inherits: [Sandbox.Clutter.Scatterer](/api/Sandbox.Clutter.Scatterer)

## Constructors

- [`SlopeScatterer`](/api/Sandbox.Clutter.SlopeScatterer/.ctor)

## Properties

- [`AlignToNormal`](/api/Sandbox.Clutter.SlopeScatterer/AlignToNormal): Align objects to surface normal.
- [`Density`](/api/Sandbox.Clutter.SlopeScatterer/Density): Points per square meter (density).
- [`HeightOffset`](/api/Sandbox.Clutter.SlopeScatterer/HeightOffset): Offset from ground surface.
- [`Mappings`](/api/Sandbox.Clutter.SlopeScatterer/Mappings): Define which entries spawn at which slope angles.
- [`Scale`](/api/Sandbox.Clutter.SlopeScatterer/Scale): Scale range for spawned objects.
- [`UseFallback`](/api/Sandbox.Clutter.SlopeScatterer/UseFallback): Use random clutter entry if no slope mapping matches.
