# Sandbox.CollisionSource

- Kind: struct
- Namespace: `Sandbox`
- Assembly: `Sandbox.Engine`
- Modifiers: sealed

## Fields

- [`Body`](/api/Sandbox.CollisionSource/Body)
- [`Collider`](/api/Sandbox.CollisionSource/Collider)
- [`GameObject`](/api/Sandbox.CollisionSource/GameObject)
- [`Shape`](/api/Sandbox.CollisionSource/Shape)
- [`Surface`](/api/Sandbox.CollisionSource/Surface)

## Properties

- [`IsTrigger`](/api/Sandbox.CollisionSource/IsTrigger)
