# Sandbox.Component.Enabled

```csharp
bool Enabled { get; set; }
```

The enable state of this [Sandbox.Component](/api/Sandbox.Component).
            


            This doesn't tell you whether the component is actually active because its parent
            [Sandbox.GameObject](/api/Sandbox.GameObject) might be disabled. This merely tells you what the
            component wants to be. You should use [Sandbox.Component.Active](/api/Sandbox.Component/Active) to determine whether the
            object is truly active in the scene.

Declared in [Sandbox.Component](/api/Sandbox.Component).
Assembly: `Sandbox.Engine`.
