# Sandbox.ComputeShader.DispatchIndirectWithAttributes

```csharp
void DispatchIndirectWithAttributes(RenderAttributes attributes, GpuBuffer indirectBuffer, uint indirectElementOffset = 0)
```

### Parameters

- `attributes` (`RenderAttributes`)
- `indirectBuffer` (`GpuBuffer`)
- `indirectElementOffset` (`uint`), default `0`

Declared in [Sandbox.ComputeShader](/api/Sandbox.ComputeShader).
Assembly: `Sandbox.Engine`.
