# Sandbox.ConVarFlags

- Kind: enum
- Namespace: `Sandbox`
- Assembly: `Sandbox.System`
- Modifiers: sealed

## Fields

- [`Admin`](/api/Sandbox.ConVarFlags/Admin): Only an admin of the server can run this command
- [`ChangeNotice`](/api/Sandbox.ConVarFlags/ChangeNotice): Tell clients when the value changes
- [`Cheat`](/api/Sandbox.ConVarFlags/Cheat): This is a cheat command, don't run it unless cheats are enabled
- [`GameSetting`](/api/Sandbox.ConVarFlags/GameSetting): A game setting that is exposed to the platform for UI editing
- [`Hidden`](/api/Sandbox.ConVarFlags/Hidden): Hide in find and autocomplete
- [`None`](/api/Sandbox.ConVarFlags/None)
- [`Protected`](/api/Sandbox.ConVarFlags/Protected): Can't be accessed via game code (can be changed manually via console, or tools)
- [`Replicated`](/api/Sandbox.ConVarFlags/Replicated): The value of this is synced on a server. Only the server or server admins may change the value.
- [`Saved`](/api/Sandbox.ConVarFlags/Saved): Saved and restored between sessions
- [`Server`](/api/Sandbox.ConVarFlags/Server): This command will be run on the server in a multiplayer game
- [`UserInfo`](/api/Sandbox.ConVarFlags/UserInfo): Adds to userinfo - making it accessible via the connection class on other clients
