# Sandbox.CubemapFogController

- Kind: class
- Namespace: `Sandbox`
- Assembly: `Sandbox.Engine`

## Constructors

- [`CubemapFogController`](/api/Sandbox.CubemapFogController/.ctor)

## Properties

- [`Enabled`](/api/Sandbox.CubemapFogController/Enabled): Is this cubemap fog active?
- [`EndDistance`](/api/Sandbox.CubemapFogController/EndDistance): The distance from the player at which the fog will be at full strength.
- [`FalloffExponent`](/api/Sandbox.CubemapFogController/FalloffExponent): Exponent for distance falloff. For example, 2.0 is proportional to square of distance.
- [`HeightExponent`](/api/Sandbox.CubemapFogController/HeightExponent): Exponent for height falloff. For example, 2.0 is proportional to square of distance.
- [`HeightStart`](/api/Sandbox.CubemapFogController/HeightStart): The absolute height in the map at which the height fog will start to fade in.
- [`HeightWidth`](/api/Sandbox.CubemapFogController/HeightWidth): The distance between the start of the height fog and where it is fully opaque. Setting this to 0 will disable height based blending.
- [`LodBias`](/api/Sandbox.CubemapFogController/LodBias): Adjust how quickly the cubemap blurs out at closer distances. A value of 0.0 always uses the lowest resolution MIP over the entire range, while a value of 1.0 uses the highest.
- [`StartDistance`](/api/Sandbox.CubemapFogController/StartDistance): The distance from the player at which the fog will start to fade in.
- [`Texture`](/api/Sandbox.CubemapFogController/Texture): Cubemap texture to use for the fog.
- [`Tint`](/api/Sandbox.CubemapFogController/Tint): Tint of the fog.
- [`Transform`](/api/Sandbox.CubemapFogController/Transform): Location of the fog.
