# Sandbox.DebugOverlaySystem.ScreenTexture

```csharp
void ScreenTexture(Vector3 worldPos, Texture texture, Vector2 size, float duration = 0)
```

### Parameters

- `worldPos` (`Vector3`)
- `texture` (`Texture`)
- `size` (`Vector2`)
- `duration` (`float`), default `0`

Declared in [Sandbox.DebugOverlaySystem](/api/Sandbox.DebugOverlaySystem).
Assembly: `Sandbox.Engine`.
