# Sandbox.DecalDefinition.RoughMetalOcclusionTexture

```csharp
Texture RoughMetalOcclusionTexture { get; set; }
```

The Roughness/Metal/Ambient Occlusion texture map to use for the decal, stored in the respective RGB channels.

Declared in [Sandbox.DecalDefinition](/api/Sandbox.DecalDefinition).
Assembly: `Sandbox.Engine`.
