# Sandbox.DepthOfField.FocusRange

```csharp
float FocusRange { get; set; }
```

How far from the [Sandbox.DepthOfField.FocalDistance](/api/Sandbox.DepthOfField/FocalDistance) something has to be, in world units, before it's fully out of focus.
Larger values give a softer, more gradual falloff. Defaults to the camera far plane.

Declared in [Sandbox.DepthOfField](/api/Sandbox.DepthOfField).
Assembly: `Sandbox.Engine`.
