# Sandbox.Diagnostics.FrameStats.TexturePoolLimitBytes

```csharp
ulong TexturePoolLimitBytes { get; set; }
```

Texture pool limit (dynamically tuned against GPU heap budget by the texture streamer), in bytes.

Declared in [Sandbox.Diagnostics.FrameStats](/api/Sandbox.Diagnostics.FrameStats).
Assembly: `Sandbox.Engine`.
