# Sandbox.DirectionalLight.ShadowCascadeSplitRatio

```csharp
float ShadowCascadeSplitRatio { get; set; }
```

Controls how cascades 2+ are distributed between the first cascade boundary and the far clip.
0 is uniform, 1 is fully logarithmic.

Declared in [Sandbox.DirectionalLight](/api/Sandbox.DirectionalLight).
Assembly: `Sandbox.Engine`.
