# Sandbox.EditorHandleAttribute

When applied to a component, the editor will draw a selectable handle sprite for the gameobject in scene

- Kind: attribute
- Namespace: `Sandbox`
- Assembly: `Sandbox.Engine`

## Constructors

- [`EditorHandleAttribute`](/api/Sandbox.EditorHandleAttribute/.ctor)

## Properties

- [`Color`](/api/Sandbox.EditorHandleAttribute/Color)
- [`Icon`](/api/Sandbox.EditorHandleAttribute/Icon)
- [`Texture`](/api/Sandbox.EditorHandleAttribute/Texture)
